Project
Accelerator

3 July 2023

Developing immersive digital experiences in cultural venues? Feedback from the Journées du management culturel

Table of contents

Co-organized by Dauphine Culture, PXN and {CORRESPONDANCES DIGITALES]the Journées du Management Culturel 2022 were held at the Maison des Métallos on December 1 and 2. This year’s theme was the development of immersive digital experiences in cultural venues.

The 7th JMC was held at the Maison des Métallos, in the 11th arrondissement of Paris. ©Christophe Raynaud de Lage.

1st Panel: WHAT DOES IMMERSION BRING TO THE VISITOR? [READ THE REVIEW]

  • What does the immersive experience offer in terms of emotions and cognition? – Anna Charrière, Development Manager, Bachibouzouk / Dorine Brandeis, Business Development Manager, Groupe Manatour.
  • Feeling and sensing – Feedback on the multi-sensory and emotional benefits of immersion with Sensory Odyssey – Armelle Pasco, DGA, Sensory Odyssey.
  • Immerse yourself or share a collective experience: the case of the Bal de Paris- Frédéric Lecompte, CEO, Backlight.
  • Producing an immersive exhibition, some challenges and benefits for visitors – Feedback from the Grand Palais immersive exhibition (Pompeii / Venice Revealed) – Ariane Orsini, Exhibition Project Manager, Réunion des musées nationaux.

Panel 2: HOW TO DRIVE IMMERSIVE DIGITAL PROJECTS?

FEEDBACK – THE MUSEUMS’ VISION

  • Designing and operating immersive virtual reality experiences at the Museum: feedback from the Cabinet de Réalité Virtuelle and the ongoing pre-production of a large-scale VR experience – Stéphanie Targui, Head of innovative digital and audiovisual projects, Muséum National d’Histoire Naturelle.
  • Implementing a visit to a heritage site in mixed reality: the Hôtel Gaillard visit, a collaboration between RealCast and the Cité de l’Économie for the Hôtel Gaillard visit – Célia Chettab, Mediation Project Manager, Cité de l’économie.

FEEDBACK – THE PRODUCERS’ VIEW

  • Producing an immersive experience: the case of the interactive installations in the Mona Lisa immersive exhibition – Thibault Jorge, Production Director & Co-founder, Femme Fatale.

FEEDBACK – DISTRIBUTORS’ VISION

  • Promoting the distribution of immersive works: feedback from Lucid realities and presentation of Unframed Collection – Chloé Jarry, CEO, Lucid Realities.
  • Proposing new distribution formats for immersive works: feedback on different models of collaboration with institutions – Camille Lopato, Founder, Diversion Cinéma.

3rd panel: HOW DO IMMERSIVE SPACES CONTRIBUTE TO AUDIENCE DEVELOPMENT? [READ THE REVIEW]

  • Hosting an immersive experience in a museum: Horizon de Kheops atInstitut du monde arabe – Soufiane Bencharif, Head of Marketing and Audiences, Institut du monde arabe.
  • Creating a nomadic and eco-responsible immersive cultural offer: the example of the Immersive Art Box – Michael Couzigou, Founder, New Art Experiences.
  • Diversifying distribution models for immersive cultural offerings: feedback from various projects supported by Art Explora (Art Explorer, MuMo) – Philippe Rivière, Digital Manager, Art Explora.
  • Developing digital spaces throughout France and internationally: the case of micro-folies – Adryaan Martins, Exhibition Programming Manager, Établissement public de la Grande Halle de la Villette.

4th panel: THE DEMATERALIZATION OF CULTURAL EVENTS: WHAT OPPORTUNITIES? [READ THE REVIEW]

  • Developing new visitor experiences outside a physical site: challenges, intentions and prospects in the light of Mira’s cultural projects – Thomas Tassin, Founder, Mira.
  • Developing different approaches to augmented entertainment: feedback from various projects run by Small Creative – Vincent Guttman, Managing Director, Small Creative.
  • Creating the Metavers of entertainment: VRrOOm’s ambition – Maud Clavier, Associate, VRroom.
  • Using video games as a training and communication tool: feedback from Game in society – Olivier Mauco, CEO, Game in society.

Many thanks to Maxime Bohn for writing these articles!